Second Life
Second Life was created as an intentionally audacious virtual world where people can come together, play, and do business. Some call it a game. Others, in true ‘90s fashion, call it virtual reality. Whatever you call it, Second Life has definitely caused a lot of ruckus among computer geeks, technophiles, skilled Internet surfers, grandmas and even economists. But why? This report explores the rapidly emerging phenomenon of Second Life, including both the many and varied reasons people are drawn to it, as well as the wide array of uses that it plays in the lives of its participants.
Published: May 2007
Price: $29.95